Last edited by Mejora
Sunday, July 12, 2020 | History

2 edition of Wargame rules for fifteenth to seventeenth centuries (1420-1700) found in the catalog.

Wargame rules for fifteenth to seventeenth centuries (1420-1700)

George Gush

Wargame rules for fifteenth to seventeenth centuries (1420-1700)

by George Gush

  • 66 Want to read
  • 17 Currently reading

Published by Wargames research group in Goring-by-sea .
Written in English


Edition Notes

StatementGeorge Gush.
The Physical Object
Pagination52p.
Number of Pages52
ID Numbers
Open LibraryOL19757571M

History of Wargaming Project Year Published Status In Print Contents page book Scale For 25mm figures. 1 inch = 10 paces (25mm scale), 20 paces (15mm), or 40 paces (6mm). 1 . Fast Play Rules for Exciting Seventeenth Century Battles in Smaller Scales Helion Wargames #1. Philip Garton. pages 6 scenario maps, 56 tables, 44 colour photos/ills. Paperback £ Including FREE UK delivery. Despatched within working days. Buy Now.

  Featuring rules, battle reports, and all sorts of miscellaneous wargaming (and other) topics. Pages. Sunday, 28 June The Portable Seventeenth Century Wargame book: Update. I’ve been making slow progress compiling and editing the next book I hope to publish. The PORTABLE SEVENTEENTH CENTURY WARGAME book (P17CW for short) is currently. Renaissance wargaming with or without the fantastical inventions of Da Vinci. Playable in 15mm and 28mm scale with your armies. They go into some depth which is great. Original links to the articles are also included. Go HERE. Codes are group together by time period (15th,16th,17th Century.

  Categories 15th Century, 16th Century, 17th Century, 18th Century, 19th Century, Ancients, Ma April 3, by The Miniature Wargaming Editor. Good Little Hunters is a free print and play card game where players guide their pack of animals to survival. It involves simultaneous action selection, bluffing and deduction. Share this. The focus of this book is the unique socio-political and socio-cultural community of the Grand Duchy of Lithuania in the golden age of the late fifteenth to early seventeenth century. This study analyses the cultural and political impact of the values disseminated in the newly created state, such as the concept of the state itself, its.


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Wargame rules for fifteenth to seventeenth centuries (1420-1700) by George Gush Download PDF EPUB FB2

17th century Wargaming has 2, members. A group dedicated to the miniature recreation of the Pike and Shotte era (Thirty Years War and English Civil. Open Library is an open, editable library catalog, building towards a web page for every book ever published.

Wargame rules for fifteenth to seventeenth centuries () by George Gush,Wargames research group edition, in English - 2nd :   George Gush was an important contributor to the development of wargaming.

He wargamed in virtually all periods, but his favourite was the Renaissance period of the 16/ 17th centuries. These rules are the most successful Renaissance wargaming rules to date and for a number of years were regularly played at most wargaming : John Curry. Wargame rules for fifteenth to seventeenth centuries () by George Gush, unknown edition.

Wargames Rules for Fifteenth through Seventeenth Century. Wargames Research Group dips into a period for gamers with a zeal for the esoteric.

Phil Barker is nowhere in evidence. The author is George Gush founder of the Tunbridge Wells Wargaming Society and. Wargames Rules For Fifteenth to Seventeenth Centuries () [George Gush] on *FREE* shipping on qualifying offers.

Wargames Rules For Fifteenth to Seventeenth Centuries ()Author: George Gush. This is a skirmish set of rules that, although focused on the time period, should work just as well for the first half of the seventeenth century. The League of Augsburg and, associated Warfare Miniatures, produce great wargaming rules and figures for the 17th century, and the website is worth visiting just for the inspirational pictures.

Online Resources for Wargames Rules For Fifteenth To Seventeenth Centuries () Brief Description: Derived originally from the Wargames Research Group Ancient Rules.

Period: Renaissance () Scale: For 25 mm figures. 1 inch = 10 paces (25mm scale), 20 paces (15mm), or 40 paces (6mm). 1 figure = 20 men. Wargames Rules for Fifteenth to Seventeenth Centuries () by George Gush 2 nd Edition Published by Wargames Research Group George Gush 52 page paperback book with a separate quick reference card and a errata/amendment sheet.

46 pages of rules followed by a section on the classification of troops. Barbary Pirates: 15thth Centuries The latest Osprey Elite covers the history of the Barbary pirates. Written by Angus Konstam, who has written extensively on the subject of pirates and is an Edinburgh based wargamer as well.

You can earn a 5% commission by selling George Gush's Wargames Rules for Fifteenth to Seventeenth Centuries () on your website. It's easy to get started - we will give you example code.

After you're set-up, your website can earn you money while you work, play or even sleep. Probably the single best source on mid/late 17th Century warfare, particularly from a wargaming standpoint, is Charles Stewart Grant's "From Pike to Shot: to (Armies and Battles of Western Europe)" Paperback – January 1, You can find it used on Amazon as well as via the antiquarian book exchange.

Wargame Vault is the largest wargame download store. Blood & Plunder Rulebook features an innovative initiative system with simple and intuitive fast paced, highly tactical ruleset set in the 17th Century Caribbean during the age of piracy, can be played on your average kitchen table in about 2 hours and is sure to appeal to both casual and competitive players.

Army Lists to Wargame Rules WRG George Gush March Book. $ + shipping. Wargames Rules For Fifteenth To Seventeenth Centuries 2nd Ed. George Gush. $ + $ shipping. WRG-Army Lists Book One: BCAD for use with Wargame Rules BC to AD Details about WRG Wargame Rules Fifteenth to Seventeeth Centuries Seller Rating: % positive.

Wargames Rules for Fifteenth through Seventeenth Centuries. One of the most popular rulesets by George Gush, this covers that esoteric period when men armed with pikes and firearms dominated the battlefield. The rules are fun to play and similar to the earlier WRG ancients rules so that much is pretty familiar.

Throughout their history, the Romans were troubled by formidable warlike tribes along their northern borders. The Celts of Gaul and Northern Italy, who sacked Rome itself, the British who repulsed Julius Caesar and resisted later occupation, the Germanic tribes along the Rhine and the fearsome falx-wielding Dacians on the Danube, all proved worthy foes of the : £ 'The Rules With No Name' or 'A Fistful Of Dice' By Bryan Ansell: 'A straight forward set of rules for trigonometry, bloodshed and mayhem in the Old suited to The American Civil War & various struggles south of the border down Mexico way'.

The second edition also adds siege rules. Note: The second edition rules are called Wargames Rules for Fifteenth to Seventeenth Centuries (). These wargame rules are based on an earlier set of rules by Dave Millward called Musketeer. Not to be confused with ‘War Flag’ – great selection of Flags by Tom Gregg covering Medieval to Modern times, includign lots of good 17th & 18th Century and similar flag images.

Baroque Wargaming Rules Baroque Renaissance Supplement for Impetvs @ Dadi & Piombo. Blackpowder Wargaming Rules Published by Warlord Games.

Blenheim () @ War Flag. Introduction to the Literature of Europe in the Fifteenth, Sixteenth, and Seventeenth Centuries, Volume 1 Volume of Collection of ancient and modern British authors Introduction to the Literature of Europe in the Fifteenth, Sixteenth, and Seventeenth Centuries, Henry Hallam: Author: Henry Hallam: Publisher: Baudry's European Libr.

of results for Books: "wargaming rules" Skip to main search results Amazon Prime. Free UK Delivery by Amazon Stuart Asquith and Terry Wise’s Wargaming 17th Century Battles: Including Rules for the English Civil War and the Thirty Years War.

World War Two Wargame Rules: Volume 1.George Gush’s Wargames Rules For Fifteenth to Seventeenth Centuries () Paperback 17 April by George Gush Edited by John Curry. George Gush’s Wargames Rules for Fifteenth to Seventeenth Centuries ()) were developed from the early WRG Ancients rules.Home» Frontline Books» 17thth Century» Bringers of War.

Bringers of War. The Portuguese in Africa during the Age of Gunpowder & Sail from the 15th to 18th century. By: John Laband Supplied by: Pen and Sword Format: Hardback Pages: ISBN: Published: 17th July RRP / Print Price: £